﻿using System;
using System.Collections.Generic;
using System.Text;
using CharacterTrailLibrary.Persist.BLL.Model;

namespace CharacterTrailLibrary.Interface
{
    public interface IRepair
    {
        TRepairHeaderModel GetRepairHeaderModel(string barCode);
        void SaveRepairHeaderModel(TRepairHeaderModel repairHeaderModel);
        List<VRepairBaseModel> GetVRepairBaseModelsByCondition(string condition);
        List<TRepairHeaderModel> GetRepairHeaderModelsByCondition(string condition);
    }
}
